Unity – Bakery GPU Lightmapper U5002
Features:
– Physically correct baked lighting. – All generated results are compared with the trefoil offline renderer.
– Performance: Use GPU for ray tracing.
– Can take advantage of RTX hardware (not required).
– Uses NVidia AI Denoiser to remove noise, powered by deep learning.
– Fixed common baking artifacts such as light leaks and UV seams.
– Global illumination (supports custom shaders).
– Sky light (HDRI or color).
– Emissive textured meshes.
-IES light.
– Directional, point, and spot light sources.
– Material: Support reflectivity, self-illumination, hollow material.
– Can generate full and indirect lightmaps, even mixed lights per light.
– Can generate shadow occlusion masks.
– Supports four modes of directional baking (bump/specular): dominant direction (compatible with most shaders), radiosity shading normal maps, pixel spherical harmonics, and simple baked normal map reflections.
– Support for selection rendering.
– Light Probes.
– Automatic atlas packaging.
– Support for Mesh Renderer, Skinned Mesh and Terrain.
– Support LOD.
– Support for baking presets.
– Real-time ray tracing preview can be installed separately .
Notable games released using Bakery:
Call of Duty mobile game
Total War Simulator
Dead and Buried II