Unity – Bakery GPU Lightmapper U5002

Bakery - GPU Lightmapper

Features:
– Physically correct baked lighting. – All generated results are compared with the trefoil offline renderer.

– Performance: Use GPU for ray tracing.

– Can take advantage of RTX hardware (not required).

– Uses NVidia AI Denoiser to remove noise, powered by deep learning.

– Fixed common baking artifacts such as light leaks and UV seams.

– Global illumination (supports custom shaders).

– Sky light (HDRI or color).

– Emissive textured meshes.

-IES light.

– Directional, point, and spot light sources.

– Material: Support reflectivity, self-illumination, hollow material.

– Can generate full and indirect lightmaps, even mixed lights per light.

– Can generate shadow occlusion masks.

– Supports four modes of directional baking (bump/specular): dominant direction (compatible with most shaders), radiosity shading normal maps, pixel spherical harmonics, and simple baked normal map reflections.

– Support for selection rendering.

– Light Probes.

– Automatic atlas packaging.

– Support for Mesh Renderer, Skinned Mesh and Terrain.

– Support LOD.

– Support for baking presets.

– Real-time ray tracing preview can be installed separately .

Notable games released using Bakery:
Call of Duty mobile game
Total War Simulator
Dead and Buried II