Unreal Engine – Endless Random Procedural Worlds With Level Streaming UE2918
Technical Details
Features:
- Generates and streams levels on a grid as the player moves (and regenerates the same levels if the player returns the way they came)
- Supports custom levels built from your own assets
- Supports random and predefined seeds (all generated maps are reproducible)
- Custom render distance
- Custom level size
- Supports level probabilities (e.g. lower probability for rare levels)
- Supports specific levels at specific coordinates (e.g. level finish located at tile X,Y)
- Store unlimited settings (using a data table – i.e. row one for water dungeon, row two for Backrooms style dungeon, row three for open world, etc.)
- Includes demo (the screenshots with white geometry)
- Simple to setup and reuse
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms: Windows, MacOS
Note: For multiplayer and/or biomes, see this product instead.
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