Unreal Engine – Mission Objectives UE2893

Mission & Objectives

Technical Details
Supported features:

Support for parallel missions being active at the same time
Multiple quest endings depending on choices
Multiplayer and replication
Scripted actions can be trigger at any moment (state) – on active, on complete
Robust widget systems to present VIEW – five different ways of communication
Demo levels with predefined missions
Character, obstacles, collectables, mission library and much more

Features:

Two types of new assets (Mission, Scripted Action)
Five widget systems (Mission Prompt, Missions Log, Objective Prompt, Objective List, Log)
Two example levels with easy to follow scripted missions
Character setup
12 textures
12 materials
Additional world objects

Code Modules:

MissionObjectives (Runtime) – Contains Model (data which are serialized), mission, manager, scripted action logic
MissionObjectivesEditor (Editor) – module responsible for editor node extension and asset definition

Number of Blueprints: 24

Number of C++ Classes: 26 – 7 (runtime) / 19 (editor)

Multiplayer support: Yes

Supported Platforms: Win32, Win64

Documentation: https://docs.google.com/document/d/13NqGlXpkIR72v6j5j0qwcsMWC5y4JLW6hOH7hsyBxOY