Unreal Engine – Gunfghter UE2840

Gunfghter

Technical Details
Features:

-30 Blueprints

2 Skeletal Meshes (LODs:0):

-Main rifle mesh (receiver, grip, stock and barrel. Other parts are modeled as separated meshes). Triangles: 9,292. Vertices: 9,946

-Rear flippable iron sight. Triangles: 816. Vertices: 882

11 Static Meshes (LODs:0):

-Optics dot sight, Front iron sight, Magazine, Muzzle break, Handguard, Silencer, DemoCantedRail, DemoPistol, DemoOptic, DemoSilencer, DemoOptic

-Triangles: between 12- 3990; Vertices: between 24 – 4015

Master Materials: 9

Material Instances: 31

Textures: 28

-Main Gun Mesh: 4096×4096

Attachments:

-Sizes from 512×512 to 2048×2048 depending on the attachment

Animation Sequences:

-1st person SK_Mannequin_Arms: 15 (8 for the example rifle and 7 for the example pistol)

 

Input: Mouse/Keyboard

Network Replicated: Yes

Supported Development Platforms: Tested only on Windows Desktop

Supported Target Build Platforms: Windows Desktop

Important/Additional Notes:

-Made for the Epic’s SK_Mannequin skeleton. Other skeletons can work if they are compatible

-Gun must be attached to any socket in the HAND_R bone

-Camera must be within reach of the arms for the sights alignment to work

-Doesn’t include sounds

-Doesn’t include health system