Unreal Engine – Shooter Rifle Animations UE2805

Shooter Rifle Animations

Technical Details

Features:

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Number of Animations: 49, being:

  • 6-direction walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction jog (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction run (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction crouch walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 6-direction crouch walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
  • 1 idle
  • 1 idle aim
  • 1 crouch idle
  • 1 crouch idle aim
  • 1 reload empty chamber
  • 1 reload loaded chamber
  • 1 fire
  • 1 fire aim
  • 1 equip
  • 1 unequip
  • 1 jump start
  • 1 jump loop
  • 1 jump end

Number of animation montages: 1 (fire montage that splits firing in loop section and end section)

Number of BlendSpaces: 4, being:

  • 1 standing idle -> walk -> jog -> run
  • 1 standing aim idle -> walk
  • 1 crouch idle -> walk
  • 1 crouch aim idle -> walk

Number of AimOffsets 1D: 2, being:

  • 1 idle
  • 1 idle aim

Animation types: In-Place (no Root Motion)

Supported Development Platforms:

Windows: Yes

Mac: Not tested