Unreal Engine – Resistance Holdout UE170
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Studios guest artist – Abraham Agaton Lopez
Technical Details
Features:
- 197 Meshes
- Additional controls for roughness, albedo, normals, subsurface, tiling, and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Cinematic post process and look up table
- Optimized for games
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
Number of Meshes: 197
Number of Materials and Material Instances: 88
Number of Textures: 145
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