Unreal Engine –Procedural Growing Plants UE169

Procedural Growing Plants

“Procedural Growing Plants” helps you to create procedural plants with custom parameters at your level. Plus, plants have an interaction zone, and you can do whatever you want.

Plants and more can be used as a chaotic and dynamic natural phenomenon or as static objects with which you can interact: collect resources, eat, burn, etc.

You can limit the spread of plants with physical materials to prevent plants from growing on irregular surfaces.

NB! Environment seen in the photos is not included in project.

You can change options like:

Plants mesh

Spawn radius

Plants Size (randomly)

Spawn chance (randomly)

Spawn height

Grow Speed

etc.

Video: How I used this package in my own project

Documentation

Technical Details

Features:

  •  Procedural Grow
  •  Custom Mesh
  •  Interactable

Mesh: 3

Material: 1

PhysMat: 1

Contains Example Map

Number of Blueprints: 1

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)