Unreal Engine –Procedural Growing Plants UE169
“Procedural Growing Plants” helps you to create procedural plants with custom parameters at your level. Plus, plants have an interaction zone, and you can do whatever you want.
Plants and more can be used as a chaotic and dynamic natural phenomenon or as static objects with which you can interact: collect resources, eat, burn, etc.
You can limit the spread of plants with physical materials to prevent plants from growing on irregular surfaces.
NB! Environment seen in the photos is not included in project.
You can change options like:
Plants mesh
Spawn radius
Plants Size (randomly)
Spawn chance (randomly)
Spawn height
Grow Speed
etc.
Technical Details
Features:
- Procedural Grow
- Custom Mesh
- Interactable
Mesh: 3
Material: 1
PhysMat: 1
Contains Example Map
Number of Blueprints: 1
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)