unity – Broccoli Tree Creator U3055

  • Structure generators with a node hierarchy to generate branches and sprouts.
  • Fully editable branches with bezier curve tools.
  • Sprout meshing modes: plane, cross, tricross, planeX, grid, billboard and mesh.
  • Processing modes for normals to control lighting on sprout meshes.
  • Sprout groups: to set the mode, alignment, scale, mapping and wind properties on sprouts along the tree branches.
  • Modifiers for length, girth, branch sparse, twirl, Perlin noise and branch bending.
  • WindZone component directional mode support.
  • Prefab generation with costumizable LOD Group + billboard assets.
  • Global scaling for the final tree (to adapt to your game proportions).
  • Prefab creation with texture atlas.
  • Controls for texture areas, mapping options and custom materials on branches and sprouts.
  • Custom shapes for branches.
  • Support for Unity Terrain System tree instancing.
  • Support to build trees based on SpeedTree7 and SpeedTree8 Unity built-in shaders or use your own custom shaders/materials.
  • HDRP and URP support for SpeedTree7 and SpeedTree8 shaders (depends on your SRP version having these shaders).*
  • Runtime API to load pipelines and create trees at runtime.
  • Persistence system (save, load, share) your tree pipeline.
  • Catalog with pre-made tree pipelines (so you get trees ready out of the box and pipelines to work with).
  • Documentation and source code with comments.
  • Compatible with The Vegetation Engine.

 

Broccoli Tree Creator is still in-development and will get constantly improved.