Unreal Engine – Procedural Biomes UE2729
Technical Details
Features:
- 3 Biomes (Northern, Northern Summer and Mediterranean)
- 3 Maps with 2km2 play-area for each biome
- Procedural Foliage Spawn System
- Global Wind System
- Unique foliage for each biome. (Trees, vegetation, rocks, ground meshes, grass-types etc.)
- 13 Trees, 9 rocks, 16 groundmeshes, 10 bushes, 33 vegetation, 2 background and a road mesh
- Landscape Auto Material (6 landscape layers, 10 grass-types for each biome)
- Ready-to-use Runtime Virtual Texture setup
- Landscape Spline with Road mesh
- Customizable Background Mesh
- Multiple type of trees with different versions (Oak, Poplar, Pine, Conifer and Palm)
- Basic Niagara VFX
Number of Unique Meshes: 84
Collision: (Yes, Custom and Generated)
Vertex Count: Min: 288 Vertices and Max: 138.307
LODs: (Yes)
Number of Materials and Material Instances: 11 Materials, 106 Material Instances and 22 Material Functions
Number of Textures: 260
Texture Resolutions: 4096×4096, 2048×4096, 2048×2048, 2017×2017, 1024×2048, 1024×1024, 512×512
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Link
Important/Additional Notes: You need to enable these features in order to properly use this asset pack:
-Enable Procedural Foliage from Editor Preferences-> Experiemental
-Enable Niagara from Plug-ins-> VFX-> Niagara
-Enable Virtual Texturing if you want to use Runtime Virtual Texture from Project Settings-> Engine-> Rendering-> Enable virtual texture support checkbox set to true