Unreal Engine – Procedural Biomes UE2729

Procedural Biomes

Technical Details

Features:

  • 3 Biomes (Northern, Northern Summer and Mediterranean)
  • 3 Maps with 2km2 play-area for each biome
  • Procedural Foliage Spawn System
  • Global Wind System
  • Unique foliage for each biome. (Trees, vegetation, rocks, ground meshes, grass-types etc.)
  • 13 Trees, 9 rocks, 16 groundmeshes, 10 bushes, 33 vegetation, 2 background and a road mesh
  • Landscape Auto Material (6 landscape layers, 10 grass-types for each biome)
  • Ready-to-use Runtime Virtual Texture setup
  • Landscape Spline with Road mesh
  • Customizable Background Mesh
  • Multiple type of trees with different versions (Oak, Poplar, Pine, Conifer and Palm)
  • Basic Niagara VFX

Number of Unique Meshes: 84

Collision: (Yes, Custom and Generated)

Vertex Count: Min: 288 Vertices and Max: 138.307

LODs: (Yes)

Number of Materials and Material Instances: 11 Materials, 106 Material Instances and 22 Material Functions

Number of Textures: 260

Texture Resolutions: 4096×4096, 2048×4096, 2048×2048, 2017×2017, 1024×2048, 1024×1024, 512×512

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Link

Important/Additional Notes: You need to enable these features in order to properly use this asset pack:

-Enable Procedural Foliage from Editor Preferences-> Experiemental

-Enable Niagara from Plug-ins-> VFX-> Niagara

-Enable Virtual Texturing if you want to use Runtime Virtual Texture from Project Settings-> Engine-> Rendering-> Enable virtual texture support checkbox set to true