unity – Poly Few | Mesh Simplifier and Auto LOD Generator U3032

Poly Few | Mesh Simplifier and Auto LOD Generator

Supported features:

 

 Mesh simplification, Automatic LOD generation, Mesh combining, and Material combining in one package.

 

 Supports mesh simplification on the fly with a powerful runtime API.

 

 No coding knowledge is required. Use the full features of the tool in editor mode without writing even a single line of code.

 

 Supports simplifying both skinned and static meshes as well as meshes with 16 bit and 32 bit index formats.

 

 Supports simplifying complex nested object hierarchies as well as objects with sub- meshes and multiple materials.

 

 Supports combining both Static and Skinned meshes. Even supports combining rigged Skinned meshes and or Skinned meshes with blendshape/morph animations.

 

 Combine Materials using Texture Arrays. Only supports the Standard Shader (Specular and Non Specular setup)

 

 Texture Array based material combiner doesn’t suffer from the common problems of texture atlases like texture bleeding, resolution limitation, and no tiled texture support.

 

 Allows mass generation of LODs for multiple selected objects at once.

 

 Preserves texture mappings.