Unreal Engine – SCANS Gate Backyard UE2666
Technical Details
Tested on RTX 3060 Full HD resolution:
-work in editor: 130-150 FPS
-play in editor on fullscreen: 75-85 FPS
-play on development cook: 130-170 FPS
Remember that scene still has no simple optimisation tools(culling, hold, streaming, draw distance, etc.) because it depends on how you want to use them.
If you run our project with a movie template and have “out of memory” message please write to us. Also if you want to convert the scene to UE5 we will support it if needed.
Features:
- A real-time and cinematic small scene
- Interiors
Number of Unique Meshes: 131
Collision: Yes, custom and automatically generated
Vertex Count: 28 – 42095(Big old workshop)
LODs: Yes, auto-generated
Number of Materials and Material Instances: 176 (Most of are instances of 5 base-materials)
Number of Textures: 266
Texture Resolutions:
- 4096 for larger objects
- 2048-4096 most props
- 512-1024 small props
- Terrain: 4096×4096
Supported Development Platforms: Windows PC (should work with others)
Intended Platforms: Desktop, Console, VR
Important Notes: There is support for UE5 and it works properly but be aware that the Demo map could look slightly different because of changes in the engine.