Unreal Engine – Micro Benchmark Profiler Tool for Blueprint and Code Performance Timing UE2651

Micro Benchmark Profiler Tool for Blueprint and Code Performance Timing

Technical Details

Features:

  •  Easy measuring of C++ or Blueprint execution time
  •  Supports averaging results over many calls to suppress noise / outliers
  •  Plug and Play, with no setup
  • Comprehensive documentation
  • All C++ code is fully documented and source-open

Code Modules:

  •  MicroBenchmarkTimer (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 3

Supported Development Platforms: Windows, Mac, Linux

Documentation: https://maschere.github.io/asset-documentation/micro-benchmark

Example Project: Demo Blueprint actor included in plugin content folder.

Important/Additional Notes: The plugin automatically disables any performance measurement code in Shipping builds.