Unreal Engine – Fabric made with Substance UE2642

Fabric made with Substance

Technical Details

Each Material comes with a core “sbs” Substance Designer(SD) source file. With a single button press in SD, export a Substance file (sbsar) with parameters already set up and exposed. This file can be used in Unreal or any Substance program. Alternatively, export Textures from SD and use in the same Master Material setup with no changes needed.

Features:

  •  1 core Fabric Master Material with optional tessellation variant
  •  56 unique Fabric Material Instances with default presets, 56 Substance Designer (sbs) source files, 56 Substance graph files (sbsar). Substance Painter export presets
  •  224 Substance Textures – adjustable up to 4K native res in Unreal
  • Material Function variants of entire library
  • 2 showcase maps, 8 fabric meshes

All of the Fabric supports the following:

  • UV manipulation (Scale, Offsets, World Aligned & Triplanar mapping)
  • Base Color colorization (both in Texture and in the Material params)
  • Fuzzy Shading, Fuzziness mask
  • Normal, Roughness & Metallic
  • Emissive
  • Parallax Occlusion Mapping
  • Subsurface Scattering
  • Ambient Occlusion
  • Opacity and Masked Transparency with Dithered Temporal AA
  • Tessellation and Vertex Displacement

PERFORMANCE can be tailored with Material parameter control

Min Spec: During normal use of the Materials in UE4 this pack should run well on a mid to high end PC or Mac.

Supported Dev Platforms: PC, Mac

Supported Target Build Platforms: PC, Mac, PS4 and XBox One

Source Files version requirement: SBS – Substance Designer 2018.3 SBSAR – Substance Engine v6