unity – Obi Rope U3029

Function:
– Non-linear, non-destructive rope editing using splines. Get real-time feedback on the effect of your rope while editing it!
– Procedural smooth mesh generation using splines with tangent space updates and normal map support. No need to manually generate geometry logic for ropes.
– Adaptive curvature-based real-time mesh extraction: straight segments of ropes can generate simpler geometric logic than curved segments.
– Change rope length at runtime.
– Tearable/cuttable rope.
– closed loop.
– Two-way rigid body interaction.
– Modular solver: don’t waste performance, use only the constraints your ropes need.
– The iterative calculation of the solver can be tuned per module.
– Independent extensional/bending stiffness.
– Easy-to-use editor particle tools: selection, brush selection, paintbrush, attribute smoothing…
– Supports all standard Unity colliders.
– Automatic shot culling: Invisible ropes will not update their simulation.