unity – MK Toon – Stylized Shader U3023

🔖Features🔖

Physically based properties: Artists are able to maintain their physically based metallic, specular or roughness workflow. Physically based input => Stylized output.

Lighting Styles: Builtin, Cel, Banded and Ramp modes are available to completely customize the lighting.

✅Artistic: To style lighting even further there are three artistic modes available: Drawn, Sketch and Hatching. Every of them can be projected onto the object in tangent space or a screen space.

✅Normal Mapping: Seamlessly integrated normal mapping into the stylized lighting.

✅Parallax Mapping: Approximated parallax mapping can be used to enhance the normal mapping.

✅Specular: Isotropic and anisotropic specular are possible.

✅Diffuse: Lambert (default), Oren Nayar(takes the roughness of the surface and the view angle into account.) and Minnaert ( Lighting adds some darkening limbs based on the view angle. Good for things like fabric) diffuse shading is available.

✅Occlusion: Two way occlusion to control the direct and indirect light occlusion.

✅Emission: Every material can be emissive.

✅Detail: Details maps are able to add a detail layer on top of the albedo input using a mixed, additive or multiplied behavior. Even detail normals are possible.

✅Threshold Offset: It is used to distort the light intensity to create special gradients between bright and dark areas of the surface.

✅Gooch: Fully control the bright and dark areas of your object by interpolating between specific colors based on the lighting condition.

✅Rim: Rim Lighting is based on the fresnel effect. Outer areas of the Material will be highlighted.

✅Iridescence: Adds a Iridescence effect on top of the surface. Based on the viewing angle, areas will change color gradually.