unity – MK Toon – Stylized Shader U3023
🔖Features🔖
✅Physically based properties: Artists are able to maintain their physically based metallic, specular or roughness workflow. Physically based input => Stylized output.
✅Lighting Styles: Builtin, Cel, Banded and Ramp modes are available to completely customize the lighting.
✅Artistic: To style lighting even further there are three artistic modes available: Drawn, Sketch and Hatching. Every of them can be projected onto the object in tangent space or a screen space.
✅Normal Mapping: Seamlessly integrated normal mapping into the stylized lighting.
✅Parallax Mapping: Approximated parallax mapping can be used to enhance the normal mapping.
✅Specular: Isotropic and anisotropic specular are possible.
✅Diffuse: Lambert (default), Oren Nayar(takes the roughness of the surface and the view angle into account.) and Minnaert ( Lighting adds some darkening limbs based on the view angle. Good for things like fabric) diffuse shading is available.
✅Occlusion: Two way occlusion to control the direct and indirect light occlusion.
✅Emission: Every material can be emissive.
✅Detail: Details maps are able to add a detail layer on top of the albedo input using a mixed, additive or multiplied behavior. Even detail normals are possible.
✅Threshold Offset: It is used to distort the light intensity to create special gradients between bright and dark areas of the surface.
✅Gooch: Fully control the bright and dark areas of your object by interpolating between specific colors based on the lighting condition.
✅Rim: Rim Lighting is based on the fresnel effect. Outer areas of the Material will be highlighted.
✅Iridescence: Adds a Iridescence effect on top of the surface. Based on the viewing angle, areas will change color gradually.