Unreal Engine – Simple Light Painter UE2576
Technical Details
General Features
- Supports VR, Mobile, Forward Shading & Deferred Renderer (More details on Limitations and Problems)
- Demo Maps with examples and performance tests
- Editor Utility Widget for easy Level editing and debugging (The Plugin “Editor Scripting Utilities” needs to be enabled in your Project.)
- 100% Made in Blueprints
Light Features
- Light Types: Point Light (Area), Cube Light (Area), Square Light (Directional)
- Adjustable Normal Influence (Can light the Backside of your objects)
- Blend Modes: Modulate, Additive, Additive with Scene Color (Only in Deferred Rendering)
- Settings for Light Colors, Falloff and Center Size
- Localized Global Illumination with runtime updates and Emissive Material Support
Performance Features
- Draw Distance and Fade to deactivate Lights (Vertex Shader)
- Supports Occlusion and Visibility Culling for Rendering and GI
- Pixel and Vertex Shader instructions are automatically being adjusted to different Settings. (PS Range: 81 to 158; VS Range: 103 to 115)
Number of Blueprints (with/without Demo Content): 23 / 11
Number of Materials (with/without Demo Content): 222 / 183
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