unity – Magic Lightmap Switcher (Built-In + SRP) U3017

Magic Lightmap Switcher (Built-In + SRP)

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Magic Lightmap Switcher allows you to easily and quickly control lightmap for your scenes. This will allow you to store different lightmaps (night, day, evening, etc.) and then switch between its or perform smooth interpolation.

 

Plugin stores baked light data such as:

 

  • Lightmaps
  • Lightprobes
  • Reflection probes
  • Skybox texture
  • Scene fog settings
  • Any custom data such as post-processing settings, Volume component settings in SRP, or variable values ​​of any of your script

‌You do not need to create separate scenes to store and manage data. Lightmap sets are stored separately from the scene object.