Unreal Engine – Full Realtime Industrial Environment UE2514
Technical Details
Features:
- reusable props for quick environment creation
- project is adjusted for efficient full real-time rendering
- switchable day/ night with lighting scenarios
- simple material setup, for easy integration
- windows with cubemap interiors
- average texel density around 512 x 1 m^2
Meshes: 102 unique + 9 foliage. Vertex count: 17k (big) to 20 (small). Most of the assets are < 5k.
LODs: if vertex count is 5k and up LOD0-LOD2, Auto
Collisions: only simple box/ capsule/ sphere.
Materials:
Bricks master + 2 instances (brick-plaster mixing is using world-space mask and POM). Environment master material + 45 instances, 8 tileable surfaces. Decals master + 25 instances. Terrain master with 3 layers. A few other materials like skybox, windows interior, etc.
Textures: 144 in total, resolution from 8k x 4k (skybox) to 512×512 (small props)
Blueprints: player controller, electric cables helper, simple instanced duplicator for creating bigger objects (like buildings), day/ night switch, global wind controller
Supported Platform: PC
Scaled to Epic skeleton: Yes
Project is using sky panorama image under CC0 license from HDRIHaven, the creator of the image.
License: https://hdrihaven.com/p/license.php