Unreal Engine – Grapple Component UE2508

Grapple Component

Technical Details

Features:

  • Grapple Sequences with different participants 
  • Synchronized Animation
  • Sequence Camera (cinematic / animated camera during Grapple Sequence)
  • User Commands (processing Input through the Grapple Component)
  • Queued Events (functionality executing at specific times during the Grapple Sequence)
  • Animation Matching (adapting animations for different skeletal meshes, supported for skeletal meshes using UE4_Mannequin_Skeleton)
  • Repositioning (gradually changing transformation on Characters)
  • Generate and Synchronize Blendspace Coordinates
  • Apply Damage
  • Push / Launch Character
  • Replication (Networking / Multiplayer Support)

Number of Blueprints: 52

Input: n/a

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation

Special thanks: Jim KroovyMr Mannequins Tools.