Unreal Engine – Orbit Weather and Seasons UE1644

Orbit Weather and Seasons

Full feature list:

• Dynamic, volumetric stratus clouds with fully customizable lighting, shading and shaping parameters

• Full time of day system with controllable speed options, affecting customizable sun, moon, sky, dynamic & static clouds, volumetric height fog, and stars; manually set all values in system or let system live and breath on it’s own

• Cardinal directional wind

• Support for HDRi Skydome textures for hi resolution static skies

• Customizable starsheet with flickering and simulated earth rotation

• Customizable advanced starfield with nebula generator

• Customizable rain and snow that falls based on probability and conditional checks and accumulates in uncovered spaces and doesn’t in covered spaces

• Customizable procedural lightning shaping and placement with spatialized thunder audio

• Customizable seasons that can pass at runtime and affect temperature and precipitation chances

• Customizable loadable/saveable weather patterns

• Fully automated calendar logic, with support for changing seasons by