Unreal Engine – Orbit Weather and Seasons UE1644
Full feature list:
• Dynamic, volumetric stratus clouds with fully customizable lighting, shading and shaping parameters
• Full time of day system with controllable speed options, affecting customizable sun, moon, sky, dynamic & static clouds, volumetric height fog, and stars; manually set all values in system or let system live and breath on it’s own
• Cardinal directional wind
• Support for HDRi Skydome textures for hi resolution static skies
• Customizable starsheet with flickering and simulated earth rotation
• Customizable advanced starfield with nebula generator
• Customizable rain and snow that falls based on probability and conditional checks and accumulates in uncovered spaces and doesn’t in covered spaces
• Customizable procedural lightning shaping and placement with spatialized thunder audio
• Customizable seasons that can pass at runtime and affect temperature and precipitation chances
• Customizable loadable/saveable weather patterns
• Fully automated calendar logic, with support for changing seasons by