Unreal Engine – Over 9000 Swords UE2453

Over 9000 Swords

Technical Details

Number of Blueprints: 4 (+10 in example content)

List of Features:

– Create composite meshes out of modular parts

– High quality sword assets included

– Material preset management

– Very easy to extend – new weapons, new parts, new material presets

– Randomization features – randomize materials/parts/all

– Base melee weapon blueprint class with hooks for hit detection logic

– Networking support

– Demo level including tutorials and a crafting station example implementation

Scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Texture Size (please list textures for each resolution):

512×512 (120 textures)

Collision: Yes (automatically generated)

Vertex Count: between 547 and 2815 per weapon (depending on combination of modular parts)

LODs: no

Number of Meshes: 44 (+9 in example content)

Number of Materials and Material Instances: 1 Material, 41 Material Instances (+2 Materials, 8 Material Instances in example content)

Number of Textures: 120 (+5 in example content)

Engine Compatibility: 4.9+

Intended Platform: All

Platforms Tested: Windows, Oculus Rift, Android

Documentation Included: Some (see example level)