Unreal Engine – Post Apocalyptic Desert UE2427

Post Apocalyptic Desert

Technical Details

Features:

  • Over 100+ model assets
  • Spline assets for roads, light poles, fences
  • Drive able car based on the Advanced Vehicle Blueprint
  • Master materials for foliage, building, prop, terrain
  • 3 layer terrain material with adaptive tessellation, distance based blending and triplanar mapping
  • Assets built with AAA quality
  • Building have rigged doors and interior
  • Large amount of different props and foliage assets
  • Procedural foliage and rock spawning
  • Built in colliders for assets
  • LODs for models
  • Dynamic or static lighting level versions
  • Included desert scene with abandoned diner and roads

Texture Sizes:

  •  2K (53)
  •  1K (104)
  •  512 (31)

Collision: Yes (Auto generated)

LODs: Yes (Auto generated)

Number of Meshes: 105

Number of Materials and Material Instances: 87

Number of Textures: 189

Supported Development Platforms: Windows

Supported Target Build Platforms: Everything except mobile

Documentation: https://drive.google.com/open?id=1d2KWLXsR04ro2oxJMs0ctCmnZJsmW_4hpVy48DMaiNc

Important/Additional Notes: Choose “Don´t Import” when launching project. Pack contains source files for those who like to edit them and importing can reset some settings.