Unreal Engine – Hover Car System UE2362

Hover Car System

Technical Details

Features:

  • optimized physics based movement
  • Spline-Track Blueprint + AIController included
  • supports static and animated skeletal meshes
  • easy to adjust and implement into your project. (fancy construction script)
  • supports no gravity and “stick to surface” modes.
  • AI race game demo map included.

Number of Blueprints: 11 Total

  • 2 Hover Car BP ( 1 base + 1 effects)
  • 2 Hover Component BP ( 1 base + 1 effects)
  • 3 Spline-Track BP
  • 1 AIController
  • 3 Showcase Volumes

Meshes: 8 Static Meshes Total

  • 1 Low-Poly Hover Car
  • 2 Foliage Meshes
  • 3 Particle System Meshes
  • 2 Spline Track Meshes

Materials: 21 Total

  • 13 Master Materials
  • 8 Material Instances

Textures:

  • 7 Textures (~8,8 MB)

Landscapes:

  • 3 Landscapes (no build light data)

Supported Development Platforms: (PC)

Supported Target Build Platforms: (PC, Console)

Important/Additional Notes:

*The Unreal physics system get’s to it’s limits when it comes to very high actor speeds or very low framerates. In this cases you might get inaccurate results.