Unreal Engine – Hover Car System UE2362
Technical Details
Features:
- optimized physics based movement
- Spline-Track Blueprint + AIController included
- supports static and animated skeletal meshes
- easy to adjust and implement into your project. (fancy construction script)
- supports no gravity and “stick to surface” modes.
- AI race game demo map included.
Number of Blueprints: 11 Total
- 2 Hover Car BP ( 1 base + 1 effects)
- 2 Hover Component BP ( 1 base + 1 effects)
- 3 Spline-Track BP
- 1 AIController
- 3 Showcase Volumes
Meshes: 8 Static Meshes Total
- 1 Low-Poly Hover Car
- 2 Foliage Meshes
- 3 Particle System Meshes
- 2 Spline Track Meshes
Materials: 21 Total
- 13 Master Materials
- 8 Material Instances
Textures:
- 7 Textures (~8,8 MB)
Landscapes:
- 3 Landscapes (no build light data)
Supported Development Platforms: (PC)
Supported Target Build Platforms: (PC, Console)
Important/Additional Notes:
*The Unreal physics system get’s to it’s limits when it comes to very high actor speeds or very low framerates. In this cases you might get inaccurate results.
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.