Unreal Engine – World Director NPC PRO Now with multiplayer UE2326

World Director NPC - PRO. Now with multiplayer

Technical Details

Features:

  • The system is divided into 4 optimization levels that work simultaneously for the best FPS performance.
  • At level 1 if the pawn is out of the camera’s view, all its components and skeletal meshes are disabled from the render, and a set of optimization measures is applied, such as animation playback and tick rate. While at level 2.3.4, pawns can’t act according to the Behavior Tree, but they can still walk.
  • On my system with an AMD 2700X processor, I achieved 200000+ pawns at 120+FPS.
  • All calculations for hidden pawns at level 2.3.4 occur using multithreading for better FPS.
  • Save and Load System
  • If the pawn is out of the camera’s view, all its components and skeletal meshes are disabled from the render.
  • The plugin is easy to use.

Code Modules:

  •  AWorldDirectorNpcPRO(Type: Runtime)
  •  UNpcDataProComponent(Type: Runtime)

Number of Blueprints: 3

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: DocumentationDiscordDemo Build

Example Project: Included

Important/Additional Notes: World Director NPC – Simple version without multiplayer.