Unreal Engine –Dog – Husky UE1029

Dog - Husky

This asset has a realistic HUSKY DOG model. The model has 57 bones and 4 levels of LOD

  • 11400 tris;
  • 9000 tris;
  • 4500 tris;
  • 1950 tris;

LODs are enabled and configured.

Texture maps – albedo, metallic / roughness, normal map (all 2048×2048). Separate model for mobile phones with 1950 triangles and 512×512 textures. Model has 2 color options: black and brown.

65 animations (IP/RM)

  • attack 1-4
  • hit front,
  • hit back
  • hit middle
  • death 1-2
  • idle 1-5
  • sit 1-2
  • eat
  • drink
  • lie 1-2
  • sleep
  • 6 stages of jump (start, up, horizontal, down high, down low, land)
  • walk (f-b-l-r)
  • trot (f-l-r)
  • run (f-l-r)
  • crouch (f-b-l-r)
  • swim (f-b-l-r)
  • jump place, etc.

Root motion animations are set up and working.

In version UE 5.0, when using RM animations, uncheck in anim file “Use normalized Root Motion Scale”.

Animations to eat, drink, sleep, piss and lie are divided into the beginning, cycle and end of the animation.

You can watch the video showcasing the animations here:

https://youtu.be/pi0P5ijCIfA

If you have any questions, then write me here: RedDeer3D@gmail.com

Features:

  • Realistic dog model with PBR texture maps and 65 IP/RM Animations.

Rigged: Yes

Rigged to Epic Skeleton: No

Animated: Yes

Number of Animations: 116

Animation Types: In-place/Root Motion

Number of Characters: 2

Vertex Counts of Characters: 5783, 1000

Number of Materials and Material Instances: 4

Number of Textures: 8

Texture Resolutions:

  • 2048×2048 (4)
  • 512×512(4)

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes