Unreal Engine – Team Deathmatch Mode UE2317
Technical Details
Main Menu
- Creating lobby as host
- Finding game as client
- Changing players name
- Changing a level and a mode in lobby
- Dividing on teams
- Starting a match
Game Mode
- Starting match with waiting screen
- Initial spawn with match start screen
- Auto respawn and respawn by the button on respawn screen
- Increase and reverse teams scores
- Rounds feature
- All win conditions logics with using rounds
- Draw
- New round screen
- End match with screen and returning to the lobby
- Frag list
- Score even on kill
Players Spawn Systems
- Start spawn point
- Common spawn point
- Spawn point weight
- Influences for player and game mode objects
- Deep customise of all properties
- Spawn system debug tool set
Main Player HUD
- Match and round timer
- Friendly and enemy team scores widgets
- Round count
- Friendly wined round count and enemy wined round count
Team Deathmatch
- Score on kill or on respawn event of an enemy
- Team deathmatch scoreboard
- Simple multiplayer map
Simple Character
- Simple TPS Character
- Simple FPS Character
Number of Blueprints: 90+
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows, Mac
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