Unreal Engine – Path Follow UE2303

Path Follow

Technical Details

List of Modules:

• PathFollow (Runtime)

List of Features:

• Follow any spline path, including moving/relative splines

• Support for manual (e.g. input driven) following

• Direct control over rotation along a spline path with rotation points

• Rotation points generator to ease rotation setup

• Speed points support for precise control over speed of following, speed can be changed in runtime too

• Support for event points – execute any script or code when passing event point location

• Visualize rotation, speed and event points in UE4 level editor

• Directly manipulate with any rotation, speed and event point (or multiple points) using UE4 standard rotation and translation widgets or context menu

• Support for global (per path) and local (per follower) rotation, speed and event points

• Path trajectory can be changed during runtime

• ‘LookAt’ another scene component during location follow, the ‘LookAt’ target scene component can follow it’s own path at the same time

• Location and Rotation update mask – update only axis you need

• Visualize a spline path even if it isn’t selected and in-game (e.g. for debug purposes)

• Path following could be start at any distance on spline path i.e. not just from the start of a spline path

• Numerous easing options: linear, circular, ease, exponential, sin

• Replay and ping-pong looping with seamless support for closed spline paths

• Reverse (from end of a spline path to start) following support

Documentation (including FAQ): goo.gl/JroCCa

Examples project download: goo.gl/GWpkDP