Unreal Engine – Multiplayer FPS Procedural Animation Toolkit UE2296

Multiplayer FPS Procedural Animation Toolkit

Technical Details

Features:

  • Adjustable poses for both first and third person view independently (using the same or separate meshes)
  • Procedural Aiming with the ability to aim and cycle between any sight or mesh on your firearm
  • Procedural Recoil that’s fully customizable through graphs and variables for randomization
  • Procedural Leaning left/right
  • Procedural Looking up/down
  • Procedural High/Low ready
  • Procedural Movement/Rotation lag
  • Procedural Sway
  • Procedural Breathing
  • Procedural Sprinting
  • Procedural weapon shake
  • Left Hand IK
  • Control your camera FOV changing amount and speed while aiming/un-aiming
  • Aim at your sight with a dynamic or fixed distance
  • Firearm Collision System
  • Short stocking
  • Adjustable base pose without the need to edit the animation
  • Control your grip offset so any firearm can be attached to hand_r in the mannequin or other grip bones without the need for many sockets
  • Fully control all of the above individually for each firearm
  • Much More!

Code Modules:

  •  ProceduralFPSAnimation, Runtime

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://docs.google.com/document/d/1PEe83T26kNwl6FDCiWxW2MOPpZ-J3GTZ2uObA5C73Wg/edit?usp=sharing

Support Email: sneakykittygamedev@gmail.com