Unreal Engine – Multiplayer FPS Procedural Animation Toolkit UE2296
Technical Details
Features:
- Adjustable poses for both first and third person view independently (using the same or separate meshes)
- Procedural Aiming with the ability to aim and cycle between any sight or mesh on your firearm
- Procedural Recoil that’s fully customizable through graphs and variables for randomization
- Procedural Leaning left/right
- Procedural Looking up/down
- Procedural High/Low ready
- Procedural Movement/Rotation lag
- Procedural Sway
- Procedural Breathing
- Procedural Sprinting
- Procedural weapon shake
- Left Hand IK
- Control your camera FOV changing amount and speed while aiming/un-aiming
- Aim at your sight with a dynamic or fixed distance
- Firearm Collision System
- Short stocking
- Adjustable base pose without the need to edit the animation
- Control your grip offset so any firearm can be attached to hand_r in the mannequin or other grip bones without the need for many sockets
- Fully control all of the above individually for each firearm
- Much More!
Code Modules:
- ProceduralFPSAnimation, Runtime
Number of Blueprints: 3
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://docs.google.com/document/d/1PEe83T26kNwl6FDCiWxW2MOPpZ-J3GTZ2uObA5C73Wg/edit?usp=sharing
Support Email: sneakykittygamedev@gmail.com
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