Unreal Engine – Hand Tracking Asset Bundle UE2271

Hand Tracking Asset Bundle

Technical Details

Features:

  •  22 fully rigged sets of hands that work with the Oculus Hand Component
  • Toggleable, Oculus-style laser pointer system with finger pinch ‘clicks’
  •  Autogenerating, finger length, capsule physics
  • Contained in one plug ‘n play component
  • Customizable skin tones/glove colors in 1&2 area color zones
  • 33 preset material instances

Number of Blueprints: 6

Input: Oculus Hand Tracking

Rigged: Yes

Rigged to Epic skeleton: Yes (Epic and Oculus skeletons)

Animated: N/A

Number of characters: 22 (44 skeletal meshes)

Number of Materials and Material Instances: 45

Number of Textures: 36

Texture Resolutions:

  • Realistic Hand: 4096 x 4096d
  • Leather Glove: 4096 x 4096
  • Robot Hand: 1024 x 1024
  • UE4 Mannequin Hand: 2048 x 2048
  • Worker Glove: 4096 x 4096
  • Tactical Glove: 4096 x 4096
  • Thief Glove: 4096 x 4096

Supported Development Platforms:

Windows, Oculus Quest/Quest2

Documentation:

support: DISCORD

For more information on how to implement Hand Tracking in UE4 CHECK HERE

NOTE: Hand Tracking is a NEW feature with 4.26, and thus I cannot support previous versions.