Unreal Engine – Hand Tracking Asset Bundle UE2271
Technical Details
Features:
- 22 fully rigged sets of hands that work with the Oculus Hand Component
- Toggleable, Oculus-style laser pointer system with finger pinch ‘clicks’
- Autogenerating, finger length, capsule physics
- Contained in one plug ‘n play component
- Customizable skin tones/glove colors in 1&2 area color zones
- 33 preset material instances
Number of Blueprints: 6
Input: Oculus Hand Tracking
Rigged: Yes
Rigged to Epic skeleton: Yes (Epic and Oculus skeletons)
Animated: N/A
Number of characters: 22 (44 skeletal meshes)
Number of Materials and Material Instances: 45
Number of Textures: 36
Texture Resolutions:
- Realistic Hand: 4096 x 4096d
- Leather Glove: 4096 x 4096
- Robot Hand: 1024 x 1024
- UE4 Mannequin Hand: 2048 x 2048
- Worker Glove: 4096 x 4096
- Tactical Glove: 4096 x 4096
- Thief Glove: 4096 x 4096
Supported Development Platforms:
Windows, Oculus Quest/Quest2
Documentation:
support: DISCORD
For more information on how to implement Hand Tracking in UE4 CHECK HERE
NOTE: Hand Tracking is a NEW feature with 4.26, and thus I cannot support previous versions.
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