Unreal Engine – Medieval Town Models and Materials UE2258

Medieval Town, Models and Materials

Technical Details

Features: 

  • Buildings with interiors. Including 2 x log cabins, 2 x stone huts, and 1 x wooden keep. Buildings are in pieces, for example -base, walls, and roof are separate meshes.
  • Palisade pieces created in sections that can be used to create a variety of town sizes.
  • Palisade tower.
  • A variety of medieval props. See Content Browser screen.
  • Foliage. Multiple grass clusters, trees, and bushes with a variety of switchable materials.
  • 4 material blend for terrain.

Texture Sizes:

  • The majority are 2048×2048 with only a small amount smaller. 4096 x 4096 is used for the thatch.

Scale: Centimeters (Though you may need to scale down depending on the project 75% or 80% seems good)

Simple Collision: Yes, custom when necessary, auto generated when sufficient. No collision on grass or bushes.

Lightmap UVs: Optimized on creation of asset, not auto generated.

Triangle Count: Varies greatly. Low end is around 50 triangles, high end is around 20,000. Created using typical poly budgets. I’d say the most common are between 1000 and 5000.

LODs: Yes, on some meshes. One additional level. Meshes included are trees, bushes, all palisade pieces, palisade tower, cabin roofs, and hut roofs. No LODs on meshes not previously listed.

Number of Meshes: 91

Number of Materials and Material Instances: 62

Number of Textures: 175

Performance: Consistent 120 fps on midrange system at 1080p. This is with baked lighting.