Unreal Engine – SICKA MANSION UE1509

SICKA MANSION

  • ~200 Asset
  • hand-made Lightmap UV for all assets
  • High detail Props
  • atmospheric fog volume material
  • hybrid lighting of stationary and static(baked)
  • dust and fire Niagara particle system
  • high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
  • material Variation for some of the objects
  • shared textures between multiple assets for best optimization
  • One master material for all props
  • Drag and drop Object Inspect blueprint
  • mesh outline system
  • character system with head-bob camera shake+flash light+interact
  • post process sharpen and outline material