Unreal Engine – SICKA MANSION UE1509
- ~200 Asset
- hand-made Lightmap UV for all assets
- High detail Props
- atmospheric fog volume material
- hybrid lighting of stationary and static(baked)
- dust and fire Niagara particle system
- high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
- material Variation for some of the objects
- shared textures between multiple assets for best optimization
- One master material for all props
- Drag and drop Object Inspect blueprint
- mesh outline system
- character system with head-bob camera shake+flash light+interact
- post process sharpen and outline material
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