Unreal Engine – Birds UE2183
Technical Details
New in version 3.0:
In v3.0 the Birds no longer use Tick, this comes with a significant performance boost.
We are now in a full AI Controller and Behavior Tree environment. The Birds will keep track of all Enemy Actors in their Perception range. If an Enemy gets too close the Birds will run then fly away. In the air they will fly to random Sky Targets. After flying for a while they will either return to the ground or perch on a Perching Target. Both Perching and Flying can be enabled or disabled on a per Bird Basis depending on your desired behavior.
New in version 3.5:
in v3.5 we now have Bird sounds, and Bird calls with Bird call animations. Speaking of animations, we have many new animations (27) including new flying animations. The Birds will now blend between 3 animations while flying based on the Pitch angle of the Bird. If the Bird is flying relatively level it will use a relaxed flying animation. If flying upward they will use a more intense flying animation to gain altitude. When flying in a downward direction the Birds will use a gliding animation. The Perching system has been completely redesigned to be much more reliable. Finally the Birds will now fly away from gunshots or any other sound you wish them to.
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No
Important\Additional Notes: For additional Videos, Information and Discussion come on by our Forum Thread.