Unreal Engine – Keys Mini Pack UE2165
Technical Details
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution): 2048×2048
Collision: Yes – custom
LODs: Yes (includes a sprite sheet)
Number of Meshes: 30
Number of Materials and Material Instances: 3
Number of Textures: 9
Intended Platform: Any that UE4 supports
Documentation Included: NoMSH_Key_01 : 1,208 T / 961 V
MSH_Key_02 : 1,972 T / 1,928 V
MSH_Key_03 : 1,166 T / 930 V
MSH_Key_04 : 2,162 T / 1,985 V
MSH_Key_05 : 1,048 T / 910 V
MSH_Key_06 : 862 T / 788 V
MSH_Key_07 : 700 T / 606 V
MSH_Key_08 : 496 T / 516 V
MSH_Key_09 : 2,380 T / 1,824 V
MSH_Key_10 : 2,568 T / 1,644 V
(there are also 20 sprites, which are mapped onto quads)
Texture Size (please list textures for each resolution): 2048×2048
Collision: Yes – custom
LODs: Yes (includes a sprite sheet)
Number of Meshes: 30
Number of Materials and Material Instances: 3
Number of Textures: 9
Intended Platform: Any that UE4 supports
Documentation Included: NoMSH_Key_01 : 1,208 T / 961 V
MSH_Key_02 : 1,972 T / 1,928 V
MSH_Key_03 : 1,166 T / 930 V
MSH_Key_04 : 2,162 T / 1,985 V
MSH_Key_05 : 1,048 T / 910 V
MSH_Key_06 : 862 T / 788 V
MSH_Key_07 : 700 T / 606 V
MSH_Key_08 : 496 T / 516 V
MSH_Key_09 : 2,380 T / 1,824 V
MSH_Key_10 : 2,568 T / 1,644 V
(there are also 20 sprites, which are mapped onto quads)
Intended Platform:
Any platform that supports UE4. It’s been directly tested on Windows. They’re just meshes and textures, so they should go anywhere.
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