Unreal Engine – Hyper Scalable Interaction System V2 UE2161
Technical Details
- Enhanced Input
- Network Replicated
- I expect it to work on all platforms, only tested on windows
- Main logic implemented in actor components so you can drag and drop it on an actor
- Includes advanced functions to trace in radius and trace for interactable and switch on interaction types.
- Many examples
Numbers
Blueprints: 46
Multiplayer Survival Framework
All my v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access!
Support, community & Documentation📁:
Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord. The latter has an automated bot that works via a command to verify.
Documentation📑can be viewed and downloaded via the Discord without verification. All my YouTube 🎥 tutorials are also available there.
The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric].
I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.