Unreal Engine – Dragon IK Universal IK System UE2143

Dragon.IK - Universal IK System

Technical Details

Example projects :

Main DragonIK Example Project

DragonIK+VRE VR Full body IK Example Project

discord support channel : https://discord.gg/XdBWW2U

[Contact me if having doubts or questions]

[Note : New updates are only available in every last 3 engine versions.]

Features:

  •  Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
  • An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
  • One of the best VR focused tools to get high quality VR character IK solving with tons of examples and community support.
  • DragonIK Physanims, an advanced and unique feature to easily get high quality physical animations and hit reactions. An alternative to engine’s in-built physical animation system.

Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)

Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Yes

Supported Development Platforms: PC ,Mac and Linux

Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.