Unreal Engine – Post Apocalyptic Oil Tanker UE2099

Post Apocalyptic Oil Tanker

Technical Details

Specific information:

The ship is assembled in a way that nothing is gouped or blueprinted. Intention is for you as developer or user to have all the freedom to do so in a way you want and are acustomed to.

List of ship specific objects that are modeled into combined grouped models specially fit the ship, and cannot be used as single props. The pivot point is placed in a way that the models can be snapped into a predetermined specific location. They are ment to be assembled and used with ship alone.

List of these models and objects:

  • Ship cockpit area and hull. Rope holes built into hull.
  • Chained Anchor. Rodder and propeller.
  • Radar with tower, wheather station and antennas on top of cockpit.
  • Ship bridge on top, placed middle of ship.
  • All doors, stairs and fences
  • Platforms in middle and rear of ship
  • All support beams supporting the platforms.
  • Rope holder holes placed on top of ship.

Texture types and sizes:

  • Texture types: Base Color, Normal, Roughness, Metallic and Ambient Occlusion.
  • 116 textures: 512×512, 1024×1024, 2048×2048 & 4096×4096
  • Most are 2048×2048
  • Materials are using Unreal Engine 4 detail texturing feature. Exception is ships cockpit interior.

Scaled to Epic skeleton: yes

Collision: Yes, automatically generated.

Vertex Count: 870.111

LODs: 4, automatically generated.

Number of Meshes: 53 (407 instances counted)

Number of Materials and Material Instances: 38 master materials. 37 Material instances.

Number of Textures: 116

Supported Development Platforms: Windows / PC

Supported Target Build Platforms: Windows / PC

Documentation: No

Important/Additional Notes: No

Technical Details

Specific information:

The ship is assembled in a way that nothing is gouped or blueprinted. Intention is for you as developer or user to have all the freedom to do so in a way you want and are acustomed to.

List of ship specific objects that are modeled into combined grouped models specially fit the ship, and cannot be used as single props. The pivot point is placed in a way that the models can be snapped into a predetermined specific location. They are ment to be assembled and used with ship alone.

List of these models and objects:

  • Ship cockpit area and hull. Rope holes built into hull.
  • Chained Anchor. Rodder and propeller.
  • Radar with tower, wheather station and antennas on top of cockpit.
  • Ship bridge on top, placed middle of ship.
  • All doors, stairs and fences
  • Platforms in middle and rear of ship
  • All support beams supporting the platforms.
  • Rope holder holes placed on top of ship.

Texture types and sizes:

  • Texture types: Base Color, Normal, Roughness, Metallic and Ambient Occlusion.
  • 116 textures: 512×512, 1024×1024, 2048×2048 & 4096×4096
  • Most are 2048×2048
  • Materials are using Unreal Engine 4 detail texturing feature. Exception is ships cockpit interior.

Scaled to Epic skeleton: yes

Collision: Yes, automatically generated.

Vertex Count: 870.111

LODs: 4, automatically generated.

Number of Meshes: 53 (407 instances counted)

Number of Materials and Material Instances: 38 master materials. 37 Material instances.

Number of Textures: 116

Supported Development Platforms: Windows / PC

Supported Target Build Platforms: Windows / PC

Documentation: No

Important/Additional Notes: No