Unreal Engine – Advanced Turn Based Tile Toolkit UE2031
Technical Details
Grid based logic is in the Grid Manager blueprint. This includes visibility and pathfinding. The Grid Manager generates a grid when it is placed in the viewport. Turn order is managed by Turn Manager blueprints. Input is done through the PlayerController, sent through modular ability blueprints, also used to drive AI. Top down camera controls are contained in BP_GridCamera.
The framework contains some very simple meshes and materials, intended as placeholders for your own meshes and materials. Most included meshes have less than 30 Tris. All have less than 100.
Example maps use creative commons and Epic assets. They are included, but are also available elsewhere. The 2D map uses a spritesheet that is licenced under CC0, which is free to use for commercial use without attribution. These sprites were not created by me and can be downloaded for free (https://opengameart.org/content/dungeon-crawl-32×32-tiles). This example game also includes music created by Jon Lunde. If you want to hear more, here is a link to his Soundcloud: https://soundcloud.com/marengs. The tactical game example uses 3D models by Invulse games (https://www.reddit.com/r/gamedev/comments/36km9u/200_completely_free_mobile_scifi_rpg_assets_ue4/), as well as icons from game-icons.net. The specific icons were made by Delapouit (crosshair), Skoll (footsteps) and Lorc (the rest). The stratgy RPG map uses a tree, rock, sword and monster model from Epic’s Infinity Blade packs as well as animations from Epic’s Paragon characters.
Intended Platform: Desktop, Mobile