Unreal Engine – Easy Flight Model UE1451

Easy Flight Model

List of Modules:

– “easyfm” (Runtime)

List of Features:

-Lift, drag – uses a curve to vary coefficient depending on angle of attack.-Can simulate lift and drag caused by sideways movement – for vehicles with vertical lifting surfaces.

-Buoyancy – can also simulate balloons and airships.

-Stabilization – Neutral and control trim simulated, can use control curves to vary for realistic stalls.

-Control surfaces – w/ curves to vary control efficiency based on AoA. -Additional lift devices – flaps and spoilers, deployment/retraction time simulated.

-Engine – control curves, thrust redirection for VTOL.

-Dynamic air density – affecting all aerodynamic forces, default curves based on real world measurements included.

-Mach – lift, drag, stability and engine thrust can be varied depending on mach number.

-Ground effect – using raycast against terrain mesh

-Fly-by-wire computer assists.

-Guidance – automatically adjust controls to steer towards target vector using PID controller.

-Linear mode – optional unrealistic mode for more “slidey” arcade physics.

-Code plugin – works in both C++ and blueprint-only projects.

-Can run in physx substep to increase accuracy.

-Net movement replication with smoothing and jitter filter.

-Complete blueprint integration – all variables can be read and changed.

-No hardcoded parameters.

-Includes bonus very simple raycast landing gear simulation

-Full source code included.

-Lift asymmetry simulation (new in 2.30)