Unreal Engine – Aquatic Surface UE1434
Features:
- Water clip line effect
- Underwater and over the water surface and post-process volume
- Translucency support for underwater particles and meshes
- Three types of static reflection/refraction projections (box/spherical/planar)
- Animated caustics based on decals
- Buoyancy component
- UV mapping, vertex color flow, and texture color flow maps
- Over 100 parameters like translucency, fog depth, mapping, reflection, refraction, and wet color.
- Multiple material switches enable/disable some of the effects to increase quality/efficiency
- Very fast and GPU-friendly. 120-160 instructions depend on the used effects.
- Quality/Efficiency adjustment. cinematic (realistic reflections) and standard (static box projected cube-map)
- Water edge/coast (not using the distance fields)
- Sun and glittering effect on waves
- Fast underwater and surface scattering and god rays
- Implemented as the unlit translucent material
- Water holes for boats
- Fast physics-based interactions
- Character swimming implementation
- Interaction particle splashes
- Audio support
- World origin location
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