Unreal Engine – EXTILE PLUS Non-repetitive tiling materials and functions UE1417

EXTILE PLUS Non-repetitive tiling materials and functions

2 X Extile Master Materials:

·    EXTILE_PLUS

·    EXTILE_BASE

·        10 X Material layers and 16 X Blends (including non repetitive blends) – Layered Material setup

·        7 X Unique Master Material examples using Material functions

·       2 X non-repetitive Atlas Master Materials

·       2 X non-repetitive Color ID Mask Master Materials

·       13 X Special Materials

·        57X Material Instances

·        1 X Bake Texture Blueprint

·        71 X Material Functions including:

Geometric and organic randomization functions, random seed generator, procedural quick mask and splat mask generators, Z-up puddles, height based function, dirt function, grout texture calculation, UV pattern generators, world aligned functions, height based functions, various utilities and parameter functions including quadrant selection, world aligned functions and more. Atlas texture creation, Color ID masks and more.

Number of Texture sets: 13 (Textures from https://cc0textures.com)

Number of Texture masks: 7