Unreal Engine – Bunny – Cute Fighting Anime Warrior Girl Realistic MMORPG FPS Stylized Character UE1340
The project contains two maps. In the first, you can check the work of test animations, in the second, evaluate the model with a high-quality render.
The project also contains a body; to enable it and control modularity, I have prepared convenient switches on the right side of the panel. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
The package includes starting male animations, but I recommend using the free Military Style Mannequins female pack or ALC 4 female animations – you will immediately see the difference ;) You can check their work (both) in the demo video https://youtu.be/wLE6TvqaGj0.
Here’s some useful information:
+Fully customized physic of the character. Simulation of hair, ears, tail are included.
+Modular system via Construction Script – remove anything with one button! Work on Master Pose Component.
+Works well with ALS 4 (see gameplay demo)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+Two customized skin options for the character, also you can change the color of skin, eyes, hair and clothes through ID masks (Instances of materials are configured, so you can easily control a lot of material parameters)
+Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc. – all inclusive and ready to go!
+Fully compatibility with Epic Skeleton – including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4 project with playable character blueprints and hair, ears, tail, body physics simulation – plug and play!
+Full nude body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers – I send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged (full body rig and extended facial rig), PBR textures
+Polycount: 43000 faces
+Rigged using Blender