Unreal Engine – Art of Shader – Film And Special Effects UE1332
Features:
- 50 Parameterized Post Process Blendable Materials.
- Each Effect can be used as Post Process Blendable Material , Niagara FX , and Mesh Materials
- Niagara facilitates Object Space Localization, where you can apply the effects on only a part of your environment, like certain actors, or a given region in your scene.
- AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties.
- Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils.
- ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen.
- Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
- AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime.
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