Unreal Engine – Variable Access Library UE1317
Features:
- V1.6: Support DataTables, Get All Variable Names
- V1.5: Support Maps, Impure Functions
- V1.4: Support Arrays, 4.27 Support
- V1.3: Debug Settings for easier debugging
- V1.2: Support Int64, Vector2d, IntVector, IntPoint, Object
- V1.1: Support Transform, Rotator, LinearColor, Name, Text, String
- V1.0: Support Bool, Byte, Float, Int, Vector
- Access Variables of any actor, anywhere, by its name
- Check if desired variables exist (bool return result)
- Set/Get Functions of all the above supported variable types
- Scale Vector Function
- Math Functions for Float & Int
Code Modules:
- VariableAccessLib (Runtime)
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.