Unreal Engine – World Director NPC – PRO. Now with multiplayer UE1314
Features:
- The system is divided into 4 optimization levels that work simultaneously for the best FPS performance.
- At level 1 if the pawn is out of the camera’s view, all its components and skeletal meshes are disabled from the render, and a set of optimization measures is applied, such as animation playback and tick rate. While at level 2.3.4, pawns can’t act according to the Behavior Tree, but they can still walk.
- On my system with an AMD 2700X processor, I achieved 200000+ pawns at 120+FPS.
- All calculations for hidden pawns at level 2.3.4 occur using multithreading for better FPS.
- Save and Load System
- If the pawn is out of the camera’s view, all its components and skeletal meshes are disabled from the render.
- The plugin is easy to use.
Code Modules:
- AWorldDirectorNpcPRO(Type: Runtime)
- UNpcDataProComponent(Type: Runtime)
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