Unreal Engine – Oceanology UE994
Oceanology mathematical wave Real-Time
GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)
Ocean Progress
Follow us on youtube to see future progress
All scenes are included
Enter the Oceanology community and request your complete documentation
Discord
Technical Details
Current Version 5.1.4
Features:
- Gerstner wave
- Quadtree
- Compatible with UE5
- Water cut off effect
- Infinite ocean in real time
- Buoyancy
- Transparency
- Ocean storm modes
- Advanced wave modifier
- Subsurface scattering
- New distance field mask
- Advanced details selector
- Underwater
- God Rays
- Caustics
- Foam Generator
- Procedural foam for great heights
- Tesellation
- Buoyancy Consumption Modifier
- Advanced refraction
- Integrated Lake System
- Volume-based swimming system
- Advanced boats
- Coastal effect
- Landscape Modulation
- Scanned trees
- Scanned Rocks
- Dome for cities under the ocean
- Multiple environments
- Advanced LOD
- New Advanced Shoreline System
- FFT ocean appearance
- Advanced normals system
- Fog adapted to the state of light
Code Modules:
- Actor Oceanology
- BP Oceanology
Number of Blueprints: 32
Number of C++ Classes: 4
Supported Development Platforms: Windows – Mac
Presentation document: Oceanology
For Support & Tutorials & Documentation & Suggestions please visit the Discord.
Example Project: Plugin
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.