Unreal Engine – RPG Compass UI System UE1292

RPG Compass UI System

  • All done with blueprints and have been commented and properly arranged.
  • Contains an example markable object, it was created for you to test and use to create some simple mark, also let you know how this system works. It has some customizable variables such as show collision for debugging, custom mesh, collision radius.
  • Contains an example markable first person character blueprint class, it was created to interact with the example markable objects and move around to explore the whole system.
  • Quick setup and easy to use.
  • Network replication is supported.
  • Full controller/gamepad support.