Unreal Engine – Fantasy Armour – Caster UE1276
Fantasy Caster Port on Metahuman will happen in Beta – after skeleton and workflows have been established. Only tall – normalweight wil be supported – Or Epic makes the system flexibel enough to retarget SK meshes between bonestructures.
- Multiple SK items: are stripped down to groups : hats, hairs, heads, upper-body, pants and shoes
- Clothing: ~ 60SK meshes (made for three base classes, mage, wizard and priest)
- Basic costume set design 2x pants per gender, 2x hats, chest base + variations with bags and tome, 4x cloth bracers
- Different skin textures + skintint as well
- Equipment uses a Master Material and a mask Texture, which will allow you to tweak its visual appearance in detail.
- 4x weapon
For compatibility with other asset packs (like carrying a firearm or even dual pistol), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.
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