Unreal Engine – Etasphera72 UE1275
Head 4096×4096
Body 4096×4096
Arm_Leg 4096×4096
Weapon 4096×4096
If desired, the texture can be compressed to 1024×1024 without much loss of quality
In the model it is desirable to use a shader with a two-sided display of polygons.
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