Unreal Engine – Damage, Resource and Stat System UE1268
is a Blueprint Project, no C++ included
Features:
- Damage calculation and processing
- Dynamic (float) values
- Resource management
- GameplayEffects
Number of Blueprints:
- Components: 3
- Librarys: 2
- DamageTypes: 1
- Enumerations: 4
- Structures: 2
- GameplayEffects: 5
- Widgets: 1
- Example Blueprints: 36+
Input: Mouse/Keyboard
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
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