Unreal Engine – Crawling system (prone) UE1266
- Spline based routes
- First & Third person character examples + AI
- Compatible with ALS (Advanced Locomotion System v4)
- Simple IK hand placement setup (hands adapt to the ground height)
- Examples for all
- Ground detection for first person arms
- Option to rotate by ground detection or spline point rotation
- Visual debugging options
- Double or single direction routes
- Per instance exit limit distance (distance to the end for the player to “take off”, for both sides independently)
- Per instance exit location (Where the player will move automatically when exiting)
- Auto interaction when approaching the entrance/exit
- Forward and backwards movement (backwards movement can be disabled per route)
- Configurable speed (independent for moving forward/backward)
- Camera shake on movement (is not an actual camera shake but rotation applied based on bone rotation, so you can control it from within the animation)
- Arm/Body animations can’t be stopped half the way (animation always ensures both hands are on ground)
- Arms/Body are orientated to the direction of the spline, letting you create routes of any kind
- Camera limits
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